Life Tap Change And Other New Class Changes In 2.4
According to World of Raids, the following class changes are in thr Public Test Realm.
Druid
Nurturing Instinct was changed again also and now its just a 20% increase on healing for cat form rather than based off AP.
• Increase your healing by up to 50/100% of your Agility, and increases healing done to you by 10/20% while in Cat form.Mage
- New Improved Blink: For 2/4 (Rank 1/2) seconds after casting Blink, your chance to be hit by all attacks and spells is reduced by 25%.
- Icy Veins has been changed, instead of increasing the chance your chilling effects will Freeze the target by 10%, it will now give you 100% chance to avoid interruption caused by damage while casting. (duration remains the same: 20 sec).Shaman
- Shamnastic rage is now a physical buff and no longer dispellable.Warlock
- Lifetap is now % based , it converts 26% of max. hp into 26 % of max. mana.
- Emberstorm has been changed, in addition to increasing the damage done by your Fire spells by 2 4 6 8 10%, it will also decrease Incinerate casting time by 2 4 6 8 10%
Now that Life Tap will be an exchange of percent of health for percent of mana, won’t it be pointless to stack on +stamina gear at least for life tap purposes? In fact, since the amount of mana that you get in return for health will be based on your max mana, it seems like it’s better to stack +int gear. Correct me if I’m wrong but that’s how I understand it. If that’s the case, that’s just plain wrong!
Since I’m a frost mage, I like the new change to icy veins since the current effect to increase the chance to freeze targets isn’t really that helpful. Push back immunity is way cooler for both PvP and PvE. The new improved blink effect looks like a nice thing for arcane mages but I think it’s not something people will respec to arcane to get.
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