No Third Primary Profession In WoTLK
When creating a new character and playing past the initial area of the starting zone, one is faced with the decision to choose two primary professions from the many choices around. It could be alchemy and herbalism, tailoring and enchanting, mining and blacksmithing or whatever combination you see fit for your character. Gritseater from the Arathor server requests that limit of the primary professions per character be increased from two to three when the Wrath of the Lich King expansion comes out. He argues that a new profession becomes available every expansion (jewlcrafting for TBC and inscription for WoTLK) but players never get an extra profession slot The ever reliable Bornakk gives his two coppers worth.
We have heard this request before and while I would lean toward the answer being “no” until I hear otherwise, it never hurts to discuss things.
To get this out of the way, World of Warcraft is a multiplayer game, it is meant to have communities and have you interact with other people to accomplish certain things.
Now, is the reason you want a 3rd profession because you want to have access to things yourself and don’t want to interact with people? Or because you feel adding another profession will make it too hard to find things when you need them?
I have played on a high population and a low population realm and while some rare recipes were a little harder to find on the low population realm, I definitely could find them and just had to put some effort into communicating with the proper player and meeting up with them. In the end I don’t really see a reason to add a 3rd profession to my characters other than convenience and making things easier.
What are your thoughts? Source
Aside from Bornakk’s reasons I think having a third profession slot just doesn’t look right. The traditional idea of professions is that you have a gathering profession that feeds a production profession just like skinning feeds leatherworking. But having two gathering professions for money making matters have also become accepted. Having a third profession slot would allow for the abusive hybrid of the two above scenarios. Imagine someone with mining, herbalism and blacksmithing. Having that extra gathering profession that doesn’t fuel anything while being able to keep your smithing happy is just abusive to have all in one character. In my case, I’d be able to add that tailoring I always wanted to have for my mage aside from my herbalism and alchemy. I’ll be the first to admit that’s just plain wrong.
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1 opinion for No Third Primary Profession In WoTLK
Shadowlyn
Jun 23, 2008 at 3:31 pm
I also left a post on the suggestion forum that with the release of WotLK, each characters should be allowed 3 primary professions, rather than one. I also thought about those who spent hours farming every nodes and etc., so I added that they should at least consider allowing 1 gathering and 2 crafting professions. This will still “force” (if you will) interaction between people and the server’s AH won’t be flooded by farmers. My reason for suggesting this, is because with the new cap level at 80, and more tier pieces being introduced, it would allow new players (and alts) to get caught up with the server. Blizzard has already made it so that ZG, AQ20/40, and MC are not necessary for a character to be well geared. With crafting professions, such as tailoring and leatherworking; new post-BC players can get caught up to t4/t5 content rather quickly.
Now, player skills, that’s a seperate issue. :P
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