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Potion Sickness makes me sick!

by Angelo on July 29th, 2008

When I first picked up the game back in 2005, I was a bit disappointed that health and mana potions had a two minute cooldown. But this was because I was used to all that potion popping you could do in Diablo 2. Eventually, I got used to the fact that potions had a cooldown.

As a person who raids Karazhan quite frequently I know how important potions are, especially health and mana potions. It’s the reason why my alchemist mage is a Potion Master. Being a healer on my holy specced paladin, I’ve encountered many times when (in spite of being pretty mana efficient as a pally) I’ve ran out of mana even after previously popping a mana potion sometime earlier during a boss fight. Casters are also probably no different, finding the need to pop more than one mana potion during a fight a lot.

This is the reason why the latest addition to the beta testing called Potion Sickness will be an absolute pain in the rear if ever it makes it to Live. Potion Sickness gives you a debuff with no duration that says “Unable to consume potions until you rest out of combat for a short duration”. This means that players will be restricted to one potion of any kind per boss and that really makes it a living hell for raiders even with the skill resource regenerating abilities that several classes will have in the expansion.

Down with Potion Sickness!

Update: Potion Sickness has been removed in Beta build 8770 source

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